MadMaker Student Competition!

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Entries due 9th of Febuary

We need a cool game or interactive artwork to display in our new Gallery! Therefore, we are putting the call-out to Australian High School students with programming experience to create a game or interactive artwork using Processing. Thanks to Pakronics we have some great prizes which are as follows: 

3rd Prize: Raspberry Pi 3 Kit

A computer and a micro-controller in one! Control the internet of things (home lighting and automation), or simply use it as a computer! With a Raspberry Pi the uses are endless!

2nd Prize: The Mbot Robot

Assemble your very first driving robot! Watch it follow a line and avoid obstacles straight out of the box. Then program it to do your bidding!

Sense and control the environment with this great bundle of sensors. Interface with the Arduino Uno (also included) using the simple Grove system. Pre-made cables mean professional circuits are easy with no complex wiring or soldering required! 

Requirements

  • Entrants must be current Australian High School Students
  • The processing app must receive input from either the keyboard and/or the mouse
  • Adherence to the terms and conditions which are detailed below
  • Code is submitted by the 9th of February

About Processing

You might need a some programming experience, like doing the NCSS Challenge, or the MadMaker Challenge. If you have programming experience it shouldn't be hard to pick up Processing. Even if you have no programming experience you could pick it up pretty quickly using the tutorials.

Tutorials / Downloading / Installing / Reference

dontyoulovetutorials.png

There are many great tutorials which assume no programming experience. Check out the tutorials page. You can download Processing here. For more help on installing, check out this tutorial. Finally, a link to the reference.

Processing is a great way to get started with programming. You can easily make apps for Windows, Mac, Linux, Smartphones, even internet browsers. Here is an example of a processing app that has been converted to a web-app using Processing.JS:

restart()

 

Where possible the MadMaker team will convert the winning entrants apps to web-apps to display in our Gallery depending on the complexity of the code and the compatibility of the entrants code with Processing.JS

Marking Criteria:

Marks will be based on the following four points. Each point has equal weighting, 25% for each category.

Creativity : Creativity can be rewarded for the idea underlying the app, if it is unique or unexpected. Also creativity can be rewarded for clever coding techniques and problem solving strategies.

Complexity : How difficult are the concepts involved. Complexity could include using researched maths formulas, using complex coding skills or complex logic or reasoning in your program.

Code structure :  Is the code properly documented with a descriptive comment in the header and commenting throughout. Is the program as simple and elegant as possible. Is syntax and indenting correct.

User Experience : Is the interactivity intuitive and enjoyable. This may vary depending on the project. If it's a video game, it may be how enjoyable or addictive it is. If it's an artwork, it may be more about the detail put into making it look good aesthetically.

Terms and Conditions:

PART A - COMPETITION DETAILS

1st Prize: Arduino + Sensors Kit
2nd Prize: The Mbot Robot
3rd Prize: Raspberry Pi 3 Kit

Competition Period: 9:00:00AM AEDT Monday 8th January 2018 to 23:59:59 AEDT Friday 9th Febuary 2018

Who May Enter: Entries are open to all Australian schools participating in the 2017 MadMaker Challenge.

Maximum Number of Entries per Entrant: Each entrant is able to submit one (1) entry.

How to Enter: Entries are submitted in an online form below.

Judging Process: Judging will take place at the Promoter's site, and select the top 3 entries based on the criteria listed above.

Judging Period: Judging will take place between the 9th Febuary 2018 and the 19th Febuary 2018.

Prize Winner Notification: The winners will be advised by email and/or phone by 19th Febuary 2018.

PART B - COMPETITION TERMS & CONDITIONS

  1. These Terms & Conditions (“Terms”) apply to the game of skill described in Part A (the “Competition”).
  2. The Competition will be conducted by The MadMaker Organising team as part of The University of Sydney (ABN 15 211 513 464 and CRICOS Number 00026A) (the “Promoter”) during the period specified in Part A (the “Competition Period”).
  3. The Terms may be amended or replaced by the Promoter in its absolute discretion and at any time.
  4. Entry into the Competition is deemed acceptance of the Terms by acting staff on behalf of its entrant school ( the "Entrant") (as amended from time to time).
  5. Entry is open only to schools of Australia who comply with the entry restrictions specified in these Terms and in Part A.
  6. To enter the Competition, entrants must, during the Competition Period, follow the entry method and instructions specified in Part A.
  7. Entries must be received by the Promoter during the Competition Period. Entrants may submit up to the maximum number of entries specified in Part A. Multiple entries (where permitted) must be submitted separately and if the Competition requires the submission of a creative work, each entry by the same entrant must be unique and original. If an entrant submits multiple entries in excess of the permitted maximum, only the entry or entries most recently submitted (up to the permitted maximum) will be accepted by the Promoter.
  8. Each entry must be an original work by the entrant(s) and the entrant(s) must have obtained the permission from all persons appearing in photos/videos and property owners to enter this competition in accordance with the Terms. Each entrant warrants that their entry is not, and its use by the Promoter or other persons will not infringe the rights (including intellectual property rights) of any third party.
  9. Each Entrant acknowledges and agrees that as part of the application process contact information (such as names, address, telephone numbers, email addresses) will be used.
  10. Each entrant is responsible for notifying the Promoter of any changes to its school's address, email address or phone number during and after the Competition Period.
  11. A decision of the Promoter in relation to the conduct of the Competition, including the selection of winning entries, is binding and conclusive and no correspondence will be entered into.
  12. Unsuccessful applicants may not be contacted.
  13. Winners will be notified by email and/or phone within 2 business days after the judging date. Each entrant consents to the Promoter publishing details of a winner or winning entry on its website.
  14. Unless otherwise specified in Part A, prizes must be claimed within 1 month of the judging date. If a prize is not claimed within the specified time, the Promoter may, at its discretion, withdraw the prize or award the prize to the next best valid entry or entries.
  15. Prizes are not transferable or redeemable for cash. The prizes or any element of the prizes cannot be exchanged for any other prize/s. The contents of the prizes will be at the Promoter’s sole discretion.
  16. The Promoter will cover the cost of shipping of prizes but will not be liable for import duty or other costs associated with goods importation.
  17. Any expense, including taxes, spare parts, maintenance, associated with accepting, taking or using a prize, will be the prize winner’s sole responsibility.
  18. The Promoter makes no warranties or representations about the fitness for purpose or suitability of any prize and will not accept responsibility for the quality or fitness for any purpose of any prize, or the failure of any prize to be of merchantable quality.
  19. No responsibility will be taken by the Promoter for any changes in dates, times or cancellations or other arrangements that may prevent a winner from accepting, taking or using a prize.
  20. Copyright of the entry remains the property of the Entrant.
  21. The Entrant consents to the Promoter reproducing the Entrant's code at no charge in all publicity and promotion of the MadMaker Challenge and Promoter inclusive of all electronic or print media at the discretion of the organisers of the MadMaker Challenge.
  22. By entering the Entrant confirms that:
    1. its students are the sole creators and owners of the work entered, and not that of staff or any third-party; and
    2. the work does not infringe copyright, any photos or video was not taken in circumstances of trespass or invading anyone's legal right of privacy, breach of industrial law or applicable industry code and does not to the best of your knowledge defame anyone nor was your conduct in taking the image likely to be misleading or deceptive.
  23. The Entrant agrees to indemnify the Promoter for any expenses, costs, loss or damages suffered by Promoter in case the Entrant breached the above clause.
  24. The Promoter may, in its absolute discretion, disqualify:
    1. any entry which is not original, contains false information, is not completed in accordance with these Terms, infringes the intellectual property rights of any third party, contains any objectionable or poor quality content, or has the potential to damage the reputation of any person; or
    2. any individual who tampers with the entry process, submits an entry that is not in accordance with the Terms, or who has in the opinion of the Promoter, engaged in unlawful or improper conduct that is designed to, or is likely to, adversely affect the fair and proper conduct of the Competition or is generally damaging to the goodwill or reputation of the Promoter.
  25. The Promoter reserves the right, in its absolute discretion, at any time before the awarding of the prizes to cancel or vary a competition, or cancel, vary or withdraw its prizes. If the Promoter cancels or varies a competition, or cancels, varies or withdraws its prizes, is not:
    1. liable to any person for any costs, loss or damage whatsoever arising out of, or in connection with, such cancellation, variation or withdrawal; or
    2. required to conduct the Competition at any other time.
  26. The Promoter accepts no responsibility for late, lost, incorrectly submitted or misdirected entries, for any technological malfunction or failure, Internet traffic congestion, or for outdated or incorrect contact details by which the entrant cannot be contacted during business hours on relevant dates.
  27. Entrants enter the Competition at their sole risk. With the exception of liability which cannot be excluded by law, the Promoter is not be liable for, and an entrant releases the Promoter from, liabilities relating to any direct or indirect loss or damage which is suffered, or for personal injury or sickness suffered or sustained, as a result of entering the Competition, failing to win, winning, accepting or using a prize.
  28. The Promoter reserves the right to add the Entrant’s email address to its MadMaker e-newsletter database in order to maintain contact with the Entrants. An Entrant may opt-out of receiving the e-newsletter at any time.
  29. Any information or material provided by entrants to the Promoter when entering the Competition will be used by the Promoter for the purpose of promoting the purpose of the Competition, conducting the Competition, administering the prizes and as otherwise specified in these Terms. The Promoter may use any personal information in accordance with its privacy policy available at its website http://sydney.edu.au. Entrants may access and correct their personal information held by the Promoter, upon request to the Promoter.
  30. This competition is a game of skill and therefore no permit is required.

Entry Form:

The entry form will be made available closer to the deadline.